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Welcome to my Runecrafting guide, Firstly you'll need to know the level requirements: Also I'd also recommend getting a Vote Ticket before starting, upon claiming the ticket you'll receive bonus exp for an hour. The easiest way to bank in my opinion would be to click the prayer skill, this will teleport you home by the altars, then just run in and bank To start click the Runecrafting skill> You can find all the Teleports in there The order you'd be going in would be Air which will get you to around 22. Next is the Body altar, you'll be around 28. Next stop is the cosmic altar. Then Chaos until 44 for Natures, then laws and then finally Deaths, those are the top tier rune to runecraft as of rn. There is also the Donator zone Runecrafting zone which requires level 85 Runecrafting shown here: It's very nice exp Thanks for checking out my guide If i left anything out or if you would like more feel free to let me know :d Planning on agility/herblore next
BECOME A DWARF Mining + Smithing + ₋ ~ ⊹ ~ ⊹ ~ ⊹ ~ ₋ .Introduction. Tired of being able to reach the top shelf? Do you aspire to become the next Wee man? Or are you just looking for a cool sounding diagnosis(Achondroplasia) to add to your Tinder resume? Search no further! Everyone knows that Dwarves are cave dwellers... If you want to become one, you need to adapt to their way of life! Since most of you already live in caves known as "Your parents home" all you lack is an amputation and a job in your local mine. Numbers listed in this guide are calculated as if you had 0% Bonus XP rate. ₋ ~ ⊹ ~ ⊹ ~ ⊹ ~ ₋ .Regular versus Donator. When it comes to Mining and Smithing - being a donator really helps. Aside from the fact that you gain 15% bonus XP as a donator, the Donator zone Mining/Smithing area is by far superior. There are 3 reasons for this: Shorter distance between Rocks and Furnace. In donatorzone Mining / Smithing you can easily walk from the rocks to the furnace, the regular Mining / Smithing area is separated by a hill that you have to pass. The fastest way of getting around is by teleporting using the Skill icons This will teleport you directly to the area, saving you some running. Bank booth rather than Banker Having a bank booth means you can access your bank with one click, rather than go through a bothersome conversation with the banker. > Only 1 square distance between the 2 anvils. This allows for a great increase in efficiency by utilizing both anvils at the same time. ₋ ~ ⊹ ~ ⊹ ~ ⊹ ~ ₋ .Donator Technique. The reason that the 1 square distance between the anvils is imperative is because you can utilize both at the same time. This greatly increases your efficiency! By having a big supply of Bars you can skip the bothersome proces of smithing them from ores, which takes time and doesn't grant much XP. Step 1: Position yourself between the two anvils and use your bar on one of the anvils. Step 2: Create 10 of the item you would like to smith. Step 3: As soon as the bar is consumed from your inventory (approximately after 3 seconds) Use another bar on the other anvil. Step 4: Create 10 again - it doesn't have to be the same item. You need to be fast! What is important is timing! If click too early you will simply cancel the initial animation. If you're too slow the animation is also cancelled. Practice makes perfect! Keep trying - eventually it will feel natural. ₋ ~ ⊹ ~ ⊹ ~ ⊹ ~ ₋ .Attire for Dwarves. Contrary to popular beliefs, dwarves doesn't wear baby clothing. Claiming that is discrimination, you should feel ashamed. They do however LOVE to wear things that may boost their experience gain! Sadly, these items are hard to come by and fairly expensive... A full set of Golden Mining Armour increases the Mining experience you gain by 6%. Brawling Gloves: If you can't get your hands on such a fine set of clothes - the next best option is Brawling Gloves (Mining). For Smithing, the only possible increase is the Brawling Gloves (Smithing). Brawling gloves increases XP gained by 3,571428571% The number may seem insignificant, but remember - small strokes fell great oaks. XP: Speaking of XP bonuses, you should always strive to use Vote Tickets/Reward Tokens (They cost 1 Vote point for 1 token) They will increase your XP gained by 15% for a one hour duration. Since Smithing and Mining is a discipline that requires patience, you might want to wait for the Weekend XP bonus to speed the otherwise slow progress slightly up. What pickaxe does a good dwarf use? As a dwarf, it's obvious that you want your main tool to be the best of the best! A reliable partner that will follow you in every cave - through every mineral! But when is the last time you saw a Dwarf with a Dragon pickaxe? Dwarves realised long ago how stupid it was to invest lots of gold in fancy picks. The speed of a Bronze Pickaxe is the exact same as if it was a Primal Pickaxe. Save your Money! Don't buy expensive Pickaxes. ₋ ~ ⊹ ~ ⊹ ~ ⊹ ~ ₋ .What should I Mine?. Requirements: What should you mine? To some the obvious choice may be to mine the best mineral your level allows. However in Doomscape it is not that simple. You might be asking yourself - why stick with Iron from 15 to 55? The reason is that coal isn't needed to smith bars on Doomscape. 1 Iron ore can either be smithed into 1 Iron bar or 1 Steel bar. Gold ores can be smithed into Gold bars, but Gold bars are used for Crafting and not Smithing, thus they're not useful for a grind to 99. ₋ ~ ⊹ ~ ⊹ ~ ⊹ ~ ₋ .What should I Smith?. Requirements: When you train Smithing there's not a single correct way of doing it. You can choose to Smith that which gives you the most XP, That which will let you train other skills such as Fletching (Dart tips, Arrow tips, Bolts) Or that which you can sell to make some money in the progress (probably Dart Tips as well...) In this post we will take a look at the XP gained pr. bar to calculate the most cost efficient method to 99. Here are the three paths that I would suggest using towards 99 or 120 Smithing. The "Smithing Normal 99" and "Smithing 99 -> Fletching" are choices that suggest you train Mining parallel to gather Ores and Smith them into Bars. "Smithing fast 99" is different from the "Smithing Normal 99" since it doesn't upgrade material until there's a better XP/Bar option. For it to work optimally you need to have the bars prepared, not ores. The "Smithing Normal 99" goes from Mithril Bolts which has 1874 XP/Bar to Adamant 'Whatever' which has 1550 XP/Bar. The reason it does this, is because the XP you get from Smithing a bar of Adamant rather than a bar of Mithril makes up for the lost XP/Bar. This isn't the fastest way though - The fastest way is when you already have the Bars you need and Smith the items with highest XP/Bar. TL;DR: "Smithing fast 99" Requires you to purchase Bars. You can either purchase Bars from Tati (Regular Mining area) or Nurmof (Donatorzone Mining area) - or players. The best/cheapest way of obtaining Rune and Adamant Bars is with Credits. Assuming you have any. ::rewards -> Credits shop (Fourth option) Every item you can smith: Thank you for reading! As always, please leave feedback below . I hope I didn't offend anyone with this Dwarf-guide. ~ Bepis
CONSTRUCTION Requirements: 50M + X Credits (at least 2000) depending on xp bonus TL;DR: If you're familiar with Doomscape Construction and only wish to see the most cost efficient way from 1-120: Getting Started: In order to train Construction, you need credits! You can check how many credits you have by typing ::rewards, this will open a chat window. - Enter the "Credits Shop" This will grant you access to the Credits Shop where you can buy a variety of supplies and cosmetic items. As for Construction, we only enter the shop to check how many credits we have which is shown next to the name of the shop. You earn credits simply by playing Doomscape. Various things such as completing Slayer tasks, defeating bosses etc. grants extra credits. Once you've ascertained that you have sufficient credits to train Construction, go ::home and speak to the Estate Agent, located North of the Edgeville Home Bank. Start off by purchasing a house, this will consume the 50M. Now that we have our house, let's have Senpai Estate Agent teach us how it's done! Very informative ... Since his "How to Guide" was so detailed, let's ask him politely for a spade. He then hands you a spade. He does this EVERY SINGLE TIME YOU ASK HIM. I wonder how many spades he has and where he hides them. After you've robbed him of 5 to 7 spades to satisfy your greed, enter Bulding mode. You then appear at the place where you will be building your new home! An empty Void with abseloutely nothing within sight aside from a portal. #PerfectNeighbourhood Rooms and requirements: Just as Senpai Real Estate man instructed - we shall dig a plot with our spade and create a room! By clicking on the spade in our inventory, we get the option to create rooms ~ If we are dissatisfied with the room we built, we dig once more in the same spot and Delete it. Here's a list of the rooms currently available: The room "Formal Garden" has no furniture spaces, thus it wont reappear in the guide. Construction Experience: By building 'furniture' we gain Construction experience. The experience gained is not directly connected to the level required or the amount of credits required, thus we must rely on "XP pr. Credit" to calculate the most cost-efficient training method. Before we explore the XP gained from every room and every piece of furniture, we must first understand the XP system! When playing Doomscape, you usually receive bonus XP. On weekends a normal player might receive 1.65X xp, and a donator has 15% increase on top of that. If you then consume a Vote Ticket to gain an additional 15% xp bonus, you could end up getting 1.95x XP. In order for you to be able to properly calculate how much XP you gain I've created an Excel document in which you can enter how much bonus xp you receive. That will automatically update the numbers to match your account. As seen below: >>> Excel document download <<< All the rooms. All the furniture. The XP and XP pr. 1 Credit are all listed as if you received NO bonus xp. Meaning rather than 1.65x it's 1x. This is the amount of experience you would normally get from doing Construction in Doomscape. You can see your own numbers by downloading the Excel document above. Parlour: Kitchen: "Barrel Space" is unique. Some of the barrels has a cooking level requirement. Cider Barrel: Level 11 Asgernian Ale Barrel: Level 24 Greenmans Ale Barrel: Level 29 Dragon Bitter Barrel: Level 39 Dining Room: Workshop: Bedroom: Study: Chapel: Portal Chamber: Costume Room: Throne Room: Portal Garden: (the room you start in) COST EFFICIENCY Now that we know how much XP each piece of furniture grants us ~ We can calculate the fastest way to 99! Theoretically you could just stick to the Crude Wooden chair all the way and not spend a single credit 😮 #LifeHack You'd have to craft it over 10000 times even with an 1.95x xp rate though... Here I calculated how many credits it would cost me to go from 1-120 with a 1.95x xp rate (1.65 Weekend bonus + 1.15 Donator status + 1.15 Vote ticket bonus) With mere 2000 credits you can become 99 Construction. With an additional 3500ish~ credits you can become 120 Construction. A special thanks to @tarrath for helping me with the Excel document & @alam for teaching me how to remove the bonus percentage of xp gained. As always, thank you for reading! Feel free to leave feedback in the comment section below! ~ Bepis
Soraz's Fishing Guide (Ironman) 1-99 Here is my detailed 1-99 fishing guide, for everybody that wants to get lvl 99 fishing, this is the best non-donator way, with xp rates and everything Table of contents 1. The Basics 2. How to get there 3. Leveling 4. Xp rates 5. How to get the cape! 1. The Basics To start fishing you will need to have the basic tools, these you can buy at the shopkeeper: When you talk to him you will get the following screen: From here, get for the items in the light blue boxes the following: About 50 feathers 1 Fly fishing rod 1 Lobster pot 1 Harpoon 2. How to get there? There are 2 quick ways of getting to the spot where you can train fishing Option 1: First talk to Wizard Mizhog (outlined in red) Select skilling: Select Fishing: Option 2: Click on the World Map Icon next to your minimap (outlined in green) Select skilling: Click on Fishing/Cooking You will arrive at the Fishing training spot. 3. Leveling Once you arrive at the fishing training spot, you will have a couple of different fishing spots designed for different levels and tools used to catch them. In this guide I will only focus on those methods that are the easiest to do until lvl 99 fishing! Start at Net Fishing Spot - Catch shrimp here - you need a small fishing net to catch them (you got this with your starter kit) At lvl 20 go to the Lure Fishing spot - Catch Trout here - you will need a Fly fishing rod and feathers to catch them At lvl 40 go to the Cage fishing spot - Catch Lobsters here - you will need a Lobster pot to catch them At lvl 76 go to the Harpoon fishing spot - Catch Sharks here - you will need a Harpoon to catch them Xp- rates This table shows how much experience you will get for every fish caught (and how much in bonus weekends). Which Fishing level you will need to catch them. The experience you will need untill the next training spot. The amount of fish you will need to catch to reach the next fishing spot! (also including how many you will need in bonus xp weekends). 5. How to get the cape! Once you have achieved that glorious level 99 in Fishing you want to show it of course! Talk to the lumbridge sage at home to get the Fishing skillcape (its free) Hope this guides helps you to get 99 Fishing! Good Luck!